Quake: The Scourge of Armagon

level secrets by GoddanG [faq]

HTML by shiva

Levels

startCommand HQ
hip1m1The Pumping Station
hip1m2Storage Facility (secret exit to hip1m5)
hip1m3The Lost Mine
hip1m4Research Facility
*hip1m5Military Complex (secret level)
hip2m1Ancient Realms (secret exit to hip2m6)
hip2m2The Black Cathedral
hip2m3The Catacombs
hip2m4The Crypt
hip2m5Mortum's Keep
*hip2m6The Gremlin's Domain (secret level)
hip3m1Tur Torment
hip3m2Pandemonium
hip3m3Limbo (secret exit to hipdm1)
hip3m4The Gauntlet
*hipdm1The Edge of Oblivion (secret level)
hipendArmagon's Lair
* - indicates secret level

Secrets

start: Command HQ

No secrets.

hip1m1: The Pumping Station (5)

  1. From start, down the 1st spiral staircase, turn left, shoot the opposite wall with slightly different texture.
  2. A shootable target in corridor ceiling in 1st room with water.
  3. Small shootable target in the yard below the high bridge to exit.
  4. Shoot an off-color lamp in the room with forcefielddoor thru which you see the exit.
  5. Shootable target on top of the crate right side of exit.

hip1m2: Storage Facility (3)

  1. From start-point: turn 45 degrees to left and look up, shoot the wall just to the left of a slanted ledge, a niche with quad. Get it later when you're on the higher walkway.
  2. Storage room with gold key: jump on crates to get the yellow armor.
  3. Secret exit is behind the unaccessible door diagonally across the force-bridge from the silver key platform. A shootable target above the door leading to force-bridge (just a few dozen meters from the level start) opens the door and makes a bridge from the silver key for a few seconds. To get there in time, shoot a proximity mine so that it clings to the target, run over the force-bridge, around to the silver key platform and wait for the mine to go off.

hip1m3: The Lost Mine (3)

  1. Going down the second ramp in the mineshaft, get on the ledge to your left, and follow it across the next room.
  2. Couple of turns further there's a bent rail sticking up from the floor at an angle. Climb the rail, jump to the rock behind it, and on to the ledge. This opens a niche in the previous room.
  3. Back from the mineshaft, you came to corridor full off nasty mashers, right of entrance there's a 100 health higher up. Go back to other side of room to a red button, which moves a few bars so that they make climbable steps. Climb to top and walk to health on top of pipes.

hip1m4: Research Facility (3)

  1. The room with silver key: go up the ramp, when you reach the top you hear an opening door. Drop down to bottom to see a new opening.
  2. After silver door, up the lift, you reach a room with some terminals. At the other end of the room, one row of terminals has a button at the side. Press, 2 terminals slide open.
  3. Facing the gold door, turn left and shoot the small blue light.

hip1m5: Military Complex (7) (secret level)

  1. In your first dive, go towards gold door, look up at 1st corner. A shootable target activates a lift that takes you up.
  2. Return back and go to the "right" direction. After you emerge , take a corridor right to a yard. In a small balcony's ceiling there's a shootable target which activates a lift to the balcony.
  3. After going the corridor to the other direction, jump down from the bridge.
  4. After reaching the third button, you see your starting point down below from a balcony. Jump to the ledge on the other side of startpoint, and follow it around.
  5. In a room with lots of crates, jump on crates 'til you reach the one with an arrow up on the side.
  6. In a watery room with the silver key, jump down the bridge and return backwards for quad.
  7. When you reach the room with the gold door again, but on the upper ledge, check the walls for a tilted texture. Shoot to open.

hip2m1: Ancient Realms (8)

  1. At the castle door, turn left, shoot target, enter water.
  2. Up the stairs to left, after opening the upwards turning door, jump on door and press a tile to open a niche to the right. Jump to niche, this is the secret exit but yet blocked by bars.
  3. In the same room, get below the stairs, and shoot the wall under the entrance.
  4. In silver key room, go through the doorways below the blue painting. In the middle of stairs there's a shootable target at end of handrail.
  5. The stairs behind the doorway at the yellow painting have a shootable target in the ceiling.
  6. Behind the silver door, below the lift there's an empathy shield which you can get by blowing the woodwork to pieces.
  7. After the lift you reach the ledge above the secret exit. Shoot a blue square window in this room, it opens a small secret room in the corridor where you just came.
  8. Above the exit there's a shootable target which opens the bars to secret exit.

hip2m2: The Black Cathedral (5)

  1. At the cathedral, there's a high ledge opposite the gold key, exit the farther doorway. Next you'll see a little bookcase with a protruding book. When pushed, the bookcase moves a little, revealing a quad.
  2. In cathedral, shoot the small target facing front in the middle of ceiling. This reveals a teleport.
  3. In larger library, a whole bookcase opens by the same method.
  4. Up the stairs opposite the gold key door, in the large room shoot right wall below the stairs leading up.
  5. Thru the gold door, in large room with dropping floortiles, shoot a cross-marked tile which is above the entrance for a shorcut to exit. (And shoot the other cross- marked tile for a lighted path on floortiles.)

hip2m3: The Catacombs (4)

  1. From start, go across the first bridge and around to the wooden plank crossing the lava. Before you cross, jump on the rock to your right, and then across the path to higher ledge. After a few jumps you're on the stone you just walked under.
  2. After crossing the drawbridge to the castle, follow the right corridor to the end, don't go yet thru the door which you see after the 180 turn. Jump and hit the torch at the end with your head to open the obvious secret door.
  3. Down the spiral staircase in the next room, shoot the upside-down cross at the end of corridor.
  4. In the tomb with one coffin and Mjolnir, you see an empathy shield from a small window. Exiting the tomb up the stairs there are narrow steps on the right wall leading backwards to a higher ledge where you find an elevator back to the shield.

hip2m4: The Crypt (6)

  1. From the start, down the stairs, in larger room turn about-face and go to the small door on the right. Enter the small workshop. Jump to the shelf with shotgun ammo, this opens a niche in the far end of the room.
  2. In the same workshop, one coffin has a skull button on the bottom which acts as a teleport.
  3. From the lever which lets you get the always closing 666, look back from where you came there. Jump diagonally to the rafter to your left, and onwards to the next wall, it opens and lets you to high ledge.
  4. When you face the room with gold key, check the rightmost wall above the high room. Walk the ledge to a secret door.
  5. Behind the secret door, take the elevator down. You'll see a walkway to a quad above a lava-filled corridor. Find this walkway and drop down from the outside corner to a narrow slanted ledge below. To your right is a cul-de-sac, whose left wall is a secret door. Go as close to door as the ledge permits, and jump across. 'Levelord is impressed'
  6. Behind the silver door, after the large spikes, you'll find the tombstone workshop. Climb the largest pile of headstones below the entrance for a hidden niche.

hip2m5: Mortum's Keep (6)

  1. Near gold door, before the drawbridge, shoot the head above the entrance to open the small cage.
  2. Close the cage, jump on the turning piece, and shoot the cage open again so that you rise with it. Jump to the wall opposite the face for a hidden niche.
  3. At silver door, turn back to the previous room. You see some crates at the far wall, jump first from the balcony to the top of entrance, then to the top crate for a hidden teleport in near wall.
  4. After the silver door, when you get to the high walkway over your startpoint, jump on the arch next to your startpoint for a hidden niche.
  5. After the walkway, down the stairs to a room with barbell-like central stucture. Jump on the structure, middle button opens a secret door to the side.
  6. After the gold door, the next room has a protruding tile in the wall which opens a secret door at the other end of the room.

hip2m6: The Gremlin's Domain (6) (secret level)

  1. From start, down the stairs. Shoot the wall right of ogre's cage. (Watched the demo?)
  2. When you're coming to the silver key after the lightning trap, just before you enter the water look up and shoot the target. This opens a breath-hole with a quad to the middle of your dive to silver key.
  3. Underwater, where you find the silver key, shoot the different looking square in the wall for a passage.
  4. Come up from the water in the silver key room, you'll see a shootable target in the ceiling of next corridor. Shoot it, and it lowers a pillar in next room where the gold door is. Shoot at the target in ceiling where the pillar was, and a secret door opens.
  5. Shoot at yellow painting opposite the silver door for a hidden teleport.
  6. After the gold door, before you come the the yard with exit, there a shootable wall opposite the two windows looking down to yard.

hip3m1: Tur Torment (6)

  1. Before you enter the ride up, check the narrow ledge to the left for a secret door.
  2. Don't use the ride at all, first make a rocket-jump to the roof, then, facing the monorail check the slanted roof to your right. Drop down to 100% health.
  3. Return to the roof. Use the monorail or the ledge to you left to get to the left far corner of this cavern.
  4. In the great spiraling staicase, there's a shootable target in the center of ceiling. It opens the giant head, jump in.
  5. Opposite the silver door are three heads. Walk against the left, it's a door.
  6. Right after the silver door there's a room with double stairways. The far end has a ledge up high, and right of this ledge is a shootable protruding tile, which pushes two stones out from the wall. Now you can jump across from the top of the stairs.

hip3m2: Pandemonium (5)

  1. Start room, shoot the yellower grill for a secret door on top of the stairs.
  2. Next room, shoot the grill to open it.
  3. Shoot the wall behind the silver key for a hidden teleport.
  4. When returning from silver key, shoot the wall facing you at the bottom of the few steps.
  5. In the gold key room, look down from the ledge for a shootable target. It opens a door at the other end of the room.

hip3m3: Limbo (4)

  1. From start, take the right doorway, go down the stairs and turn around. Shoot the cross for a hidden compartment.
  2. From the room with silver key, go down the watery ramp in to the pool below. Shoot the wall opposite the ramp for a hidden door.
  3. Beyond the silver door, shoot the wall facing the stairs down to water for a secret place.
  4. Same room, shoot the cross above the bars to open them. Secret exit is in the water just down the stairs, don't go to the waterfall, dive in the bottom hole for a secret cave.

hip3m4: The Gauntlet (6)

  1. In the starting room, shoot the 4 heads and step on the button that appears.
  2. Up the large lift, shoot the head beside it on top for a secret niche.
  3. Room behind the silver door, go behind the stairs and shoot the narrow wall.
  4. In the same room, jump on the doorframe above the silver door and push the loose tile on it to open a secret corridor.
  5. After the silver door, when you get to a tiny bridge with siderails, drop down in the red gunk for a secret tunnel.
  6. Soon after that, when you have to take a dive in a long and wide tunnel filled with fishes, after the tunnel ends and you emerge, walk up to the wall to the right of the stairs and it opens.

hipdm1: The Edge of Oblivion (secret level)

No secrets.

hipend: Armagon's Lair

No secrets.

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